• mozz@mbin.grits.dev
      link
      fedilink
      arrow-up
      3
      ·
      9 months ago

      Apparently mbin does not put Like/Dislike activities in there

      Yes. That’s what I said. I’m actually not 100% sure about it; for all I know there’s some way to get it, but AFAIK all the existing softwares don’t publish votes “after the fact”, only at the time to current subscribers. But then, of course, it’s kind of a moot point because you can just grab it from any mbin instance’s DB through the UI without needing to do anything special or any particular knowledge.

      In a world where ActivityPub is only used in server-to-server, this would be fine. If we ever get to a (IMNSHO, better) scenario where we have more clients talking AP directly, then this will not work, and mbin will have to add those as well.

      Not really. You can have your client talking to all the servers and grabbing votes for whatever you’re subscribed to, and losing votes for anything you’re not subscribed to. It works basically exactly that way for one-user instances already.

      There is no sane way to square this peg into a round hole. Privacy and “Social Media” are inherently incompatible. The advice about not putting anything online that you are not willing to ever be made public is evergreen, and anyone that does not follow it will eventually have to learn it the hard way.

      Tru dat. 100% agreed. It seems like there are all these people in this thread arguing that their votes need to be private. Their votes are not private, and will never be private, for as long as ActivityPub is what they’re using. I can see some value, maybe, to making it slightly difficult to extract the information instead of just giving it for free to everyone, but holding onto the idea of your votes being private is a gateway to unhappiness and only unhappiness.

        • mozz@mbin.grits.dev
          link
          fedilink
          arrow-up
          4
          ·
          edit-2
          9 months ago

          Oh, yeah, at that point it’ll be a scalability clusterfuck. No idea what the solution is. Maybe something with persistent caches run by third parties or something? That actually would be fine, since all the actions are signed with the private key of the actor, I think.

          ActivityPub is not to me a real great designed protocol but it’s whatever. Usually the key part for social networks is the “social” part of it; the protocol or the web site can be pure shite and if people like interacting with the other people there then it’s fine. But yes, you are correct that beyond a certain point of scalability there are some dragons lurking that don’t have obvious weak spots.