OG Oblivion has the most utterly broken and unplayable version of this problem that I’ve seen. Every bandit wearing glass or daedric, every enemy the strongest version, eliminating all variety. And their idea of difficulty? Just make them take longer to kill. All fun dissolves into a slog.
OG Oblivion has the most utterly broken and unplayable version of this problem that I’ve seen. Every bandit wearing glass or daedric, every enemy the strongest version, eliminating all variety. And their idea of difficulty? Just make them take longer to kill. All fun dissolves into a slog.