Talk nerdy to me :D

  • AdrianTheFrog@lemmy.world
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    21 hours ago

    I made a little desktop app in Godot once for sorting through D&D monsters, can’t really release it tho because it requires you to have the whole official monster manual saved as jpegs for it to work

    I was able to get the layout pretty nice, but it still kinda breaks with some resolutions because I didn’t write any custom layout code

    • enbiousenvy@lemmy.blahaj.zone
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      20 hours ago

      Sounds cool! making adaptive UI for so many aspect ratio is sometimes hard. I’ve made UIs for games in Godot, Unreal and Unity. It’s mostly easy if the UI is just anchored to any corner, side, or center. it’ll mostly work for any aspect ratio above certain resolution.

      But I’ve never made apps in game engine myself. The most complex UI I’ve made is inventory UI in Unity. But I didn’t make it to be adaptive to the aspect ratio. It only have fixed width & height.