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Joined 3 years ago
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Cake day: June 12th, 2023

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  • I mean, “obviously causing damage to our health”

    The issue with that is the question “And do what?

    Like what matters is that you do something that is actually healthy for your body. Internet is if anything probably a step up from the age of couch surfing on the TV, since you at least need to actively navigate it. Mostly meaning to say that you could easily just choose something that isn’t any better.

    But either way you’d be better off just choosing something healthy to do, like exercise.




  • The first time I gave up was basically just too much back and forth with Windows. Wine was still not there yet and Proton wasn’t even a thing yet though.

    I’ve used it a lot on laptops still, but haven’t gone to a desktop mainly because friends still like to bounce between games that I have to worry if my system will even support (for anti-cheat reasons not for normal compatibility reasons)

    Currently using on steam deck and it’s great, am planning for next PC because it feels like too much work to do on a current one when everything is already working the way I want it to.




  • Kaguya opening 1 (Love Dramatic) for it’s smoothness

    One Piece Opening 13 (One Day), it has a very “complete” feeling for how encompassing the arc is

    Gundam Wing Opening 2 (Rhythm Emotion), is basically what made me enjoy music as a kid

    Full Metal Alchemist (OG) opening 2 (Ready Steady Go) . It’s got so much energy

    Yu-gi-oh opening zero (Kawaita Sakebi). For some reason it’s become so iconic that I think it’s more well known than the openings for the mainline series (I blame abridged but I remember listening to it before abridged came out)





  • You’re…just objectively wrong then. A Hat in Time was one of the best platformers released in the past 10 years, and even if you don’t like it you can’t base the entire genre on your own opinion.

    From what i’m gathering your issue is less that the genre is bad and more that there aren’t a lot of “dark, gritty, realistic” platformers…which…there never was.

    Like unless PS2 somehow had literally all of them *you haven’t given examples other than ratchet and clank) You got Sonic and Mario in early 3D, Banjo Kazooie and DK 64 at the peak of early 3D, conker’s bad fur day which is dark but also extremely cartoony…

    Then you got platformers like Okami which again…cartoony. Goemon’s 3D platformers and thats all cartoon

    Like I’m basically trying to say more games in the platformer genre were cartoony than not throughout 3D platformer history and we need more examples of what you really mean

    But like you’re basically making a claim the entire genre currently is bad over an opinion of something that was never really that common to begin with.

    edit: I even tried looking up platformers on PS2 and was greeted with Sly2, Rayman (did that have a 3d platformer?), psyconauts, Spongebob: BFBB

    Like great games yeah, but the thing you’re basing the entire topic on really seems to be a minority if your issue is a particular art style…









  • Warcraft III had maps called “RP Maps”, which were kindof like D&D placing things, except everyone had the same control over the map. So it became more about telling a story rather than one person leading a group’s game for them.

    When wc3 kindof died off that kindof game along with many others didn’t leave it. SCII mapmakers tried but it had issues with the complexity, and with SCII not allowing traditional saving for long sessions.

    A lot of sandbox games are cool, but built around FPS engines instead of anything third person.