Since i already tried it with a smaller group of people and it went well, i am asking lemmy to give me an idea/feature/anything(that is not NSFW or against itch.io rules) that i will add to a game i will be making
I will try to add every single thing suggested here(even if only on a technicality)
Also, i had no idea how to title this post
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I guess Core War is for you
Baba is You might fit this
Low stakes hangout quests with endearing side characters you thought would only get like a line or two in during the main mission at best.
I wanna see me some proper twitch fps gaming with hectic weapon juggle and movement based combat. Need dat 180 flick rail goodness
Big ships with realistic controls
Space ships or ocean ships?
Ocean
Dating sim for toxic fandom ships
i miss text based muds
more text less 3d
Achaea is still going strong.
Sunless skies and sunless seas is great
They have a fair bit of text to read, and a unique writing style that a lot of folks like, but I’d have a hard time calling them MUDs.
They’re single-player games, which is kinda fundamentally at odds with being a multi-user dungeon.
I could maybe see a game that plays like a single-player MUD working for some people, but they also don’t really have a world with characters and such roaming around, other than the monsters that are within a certain distances of you. And while they don’t have 3d, they’re a 2d graphical game; you don’t interact with them via a text-based interface (which isn’t a hard requirement of MUDs, but sounds like is what the parent poster was going for).
Can I counter this request by asking for more 3D?
I also want more text though, esspecially if that text is also 3D.
I thought we saw the original Lucifer, but this is him in another dimension.
i miss text based muds
They never left.
Mudlist (663 muds)
I feel that the genre kind of stagnated, though.
EDIT: Though only a handful of those support encrypted connections, which in practice probably doesn’t matter that much, but annoys the hell out of me, given that in the period from when MUDs were in their heyday to today, almost everything online became encrypted.
I could sort of understand it if they were leveraging UDP or something, but they’re normally just running on telnet. It should be possible to shove a connection through TLS. You can even tack it on with no codebase modifications using something like stunnel.
Cheat codes that are helpful in allowing people with not enough time to sit and grind things out or fuss with mods to play through the story while still interacting with the core mechanics.
up, up, down down, left, right, left, right, B, A
b,b,y,x,a,lt,lt,down,up is a san andreas harrier jet if i remember correctly.
A bucket of dehydrated water, which you have to reconstitute by adding water, in order to put out an invisible fire. No idea what kind of game you’re making, could be a very odd addition to something like a racing sim.
Couch co-op is rare these days, but I would like to see more co-op in general. I used to have game nights on Friday night with friends on discord, but we just ran out of good games to play. Limiting factor being how many people can play at the same time. Most of the co-op games we have right now seem to be designed to make you miserable. You’re gonna fail, but how long can you last? I just want to have some fun with 2-6 friends without getting discouraged. One of the best ones we played was “Golf With Your Friends”. I don’t even like golf, but we all could play, no one had to sit out, and we had a blast until it got boring.
If anyone misses old school Quake 1 (first person shooter) in co-op mode, you can play it for free on this server, in your browser
https://www.netquake.io/multiplayer
Once you get used to the controls, the game turns out to be very well balanced.
I’ve got a few of their bundles we’ve played multiple times. Quiz night style games are awesome for a while, but we like to play a more action(?) style of games where you control your character and work together or go off on your own to progress the group.
I thought last train outta worm town was awesome.
BG3 multi-player was awesome. For a more casual game I really enjoy Pummel Party. I was cut off from playing the worm in last train out of wormtown because I was too good at playing the worm.
I’ve always wanted a sci fi themed game that plays like a Diablo style dungeon crawler. Sort of a cross between Duskers and Diablo, if that makes sense. You travel in a junky ship from space derelict to space derelict. You (and your party) explore these ghost ships looking for gear and upgrades for yourselves and your ship.
The overall story would be some quest for artifacts and navigational data to help you open a warp gate and escape the dying star system. You’d have playable classes like space marine, psycher, technician, doctor, etc. NPCs could be a variety of monsters and zombie astronauts. There would also be environmental hazards and puzzles and such.
Sorry, this is probably waaayyyy more than you were asking us for. Ignore me or cherry pick anything you like. =)
this would be so fucking cool. if i trusted Blizzard to even make Diablo anymore I’d argue a StarCraft game that plays like an ARPG that would be too rad.
If someone knows a game like this, please chime in.
Allow me to collect Vietnamese đồng.
A 3D rail shooter where you play as various ranks of biblically accurate angels shooting down demons.
2 minutes and i already regret my decisions
Hack and slash where you start as a base class and then level up/evolve, Pokemon style into some super awesome final class (Paladin, Wizard, Rogue, etc)
Add a rolling (dodging) mechanic, even if it’s not a fighting game.
I really love when RPGs give unique dialog options based on non-dialog skills.
For example, if you are spec’d into a certain class of weapon you unlock dialog with a relevant vendor. Or if you have a high gambling skill, your character can talk about the finer points of gambling.
Taking this a step further, reactivity from having accomplished something requiring application of these skills allowing unique dialog.
This can all either be unique flavor dialog, dialog that gets the conversation to where it would have gone anyway, or dialog that opens up new quests or quest resolutions.
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